Warhammer 40,000: Battlesector is an action strategy game based on the Warhammer 40,000 universe. The game is set in a universe where the Imperium of Man struggles against the forces of Chaos. In this struggle, the Imperium believes that the only way to win is to exterminate all those that practice Chaos. The game starts with the player in command of a Space Marine chapter who is tasked with the extermination of a Chaos chapter. The player must decide whether to cooperate with the Empire or to fight for Chaos.

Battlesector is a fast-paced, turn-based strategy game with a heavy, dystopic sci-fi theme. The game is set in a grim future where players are tasked with defending a space station from the invading forces of the Imperium while also attacking the enemy base in a bid to win the battle.


At first glance, Warhammer 40,000 : Battlesector is another XCOM clone, but to say that’s all there is to it would be premature to write it off. It’s clear that life didn’t start in this turn-based alien shooter, but in turn-based combat and the imagination of the players at the table.

The story begins after the defeat of the Leviathan hive fleet on the planet Baal, the home planet of the Blood Angels. Playing as Sergeant Carleon’s Assault Infantry, you must fight your way through missions, gathering support and upgrading your troops while cleansing Baal Secundus of Tyranid remnants.

Game mechanisms


As previously mentioned, Battlesector is a mix of the standard XCOM gameplay and what can be found in the 40k board game. Each side moves, attacks and takes turns performing different tasks as they progress through the missions.

A special feature is the use of the run-up bar. The squadron gains momentum by killing enemies and using skills. In Blood Angels, each percentage increases the chance of a critical hit. At one hundred percent, a unit can spend it on Empower or Surge, with the former improving the skill and the latter giving an extra action point that allows an extra attack.

Elan, as the name suggests, requires constant movement and aggression. If you want to gain an advantage, keep pouncing on your opponent. When individual units gain ground, get killed or complete a side mission, you also receive team points. They grow slowly, but Carleon can spend them on powerful off-map attacks that can be unlocked with the skill tree.


Each of the main heroes you unlock over the course of the game has a skill tree, each designed to upgrade or evolve different units with new weapons or skills. You can access these HQ upgrades between missions and use the tokens you earn in battle to level up. These chips are kept in a pool and can be spent on any HQ unit, which means you often have to make a difficult choice between what you want and what you need.

The rest of the combat will look familiar to players of turn-based tactics on the computer, right down to the stakes and point limits. I’d say the combat is really fluid and nothing out of place. Even the RNG looks decent…. Yes, some shots miss, but most units shoot multiple times, which means I didn’t reprimand my computer.


The battles can be quite long and the time it takes to turn enemies around sometimes exceeds my patience, but they do their best to make you feel like there are endless waves of enemies coming at you. The overall size of the cards is also an excellent balance: Achieving a goal takes time, but it’s never boring.

A big part of the battle is making sure Overwatch has the right focus and attitude to deal with the waves, and the game tackles this creatively. A small circle of consciousness surrounds the devices, with a large cone in the direction they are located. Turning faces is a free action that you can perform at any time and as often as you like, as long as you don’t press End of Turn.

This brings us to the user interface. The movements, shooting and use of skills are fluid and they show details in an understandable way. You can even cancel Overwatch for free if you make a mistake or decide to use the APs for something else. It’s a refreshing change from games that punish you for every wrong click.



Battlesector’s graphics stand out, but that may be because I have a strong nostalgia for a well-executed style straight out of a dystopian, distant future of tablet design. I even saw some scattered pieces of land from the old Gorkamorka set.

The battle effects are also very good, with the over-the-top feel you’d expect from 40k. There is a slight problem with some objects not blocking shots, but for the most part the bolter barrage is excellent and the plasma is brilliant and deadly.

Overall, the combat animation is very gory and very 40k. It’s not a hyper-realistic show, just a bunch of dead bodies. Blood for the blood god and so on. I’d also like to mention one of my favorite features: you can move the camera according to the AI’s movements and focus on areas of interest instead of switching between units…. if that’s what you want.

Audio and music


The sound effects are good, but some weapons, like. B. swords, which look more like whistling lawnmowers than violent weapons. Once you get past that comment, most of the sound effects are fantastic and the recordings sound pretty massive. This becomes even more apparent if you click your units fast enough and fire a few shots at a time.

The music is also thematically appropriate, and in the ten or so hours I spent with the game I never felt the usual urge to turn off the sound in the settings.

In summary, the sound design is excellent and I want to give special praise to the people who did the dubbing. The skippable cutscenes and mission briefings are long but well done, showing the different characters at HQ and the world they live in.


What is there to say about artificial intelligence in turn-based tactics? It’s not bad, but it still makes the basic mistakes you’d expect from a game like this. It didn’t stop me from enjoying myself or delving into it, and dealing with hordes of mindless Tyrannids justifies how little there is here.



The game works well, with no major hiccups or problems. The only thing I noticed during the game were two or three delays in the animation of a few seconds each. The loading time was also barely noticeable.


Dreadnoughts! Okay, it doesn’t mean much, but every time they go into battle or open fire with their assault rifle, it’s awesome.


If you like tactical combat, this is a great game to get into. The campaign intensifies well and conveys the desperate nature of your mission. I’m not sure about the replayability, but there is a skirmish mode in the game that can be played.


  • An advanced tactical game
  • The aesthetic looks surprisingly table-like.
  • Excellent language work
  • Space Marines Vs. The Tyranids!
  • Probably lacks great replayability
  • It is not possible to compare weapon statistics on the upgrade screen.

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