Every week, we will be releasing a new article explaining how the progression system works and what are some of Aura’s perks.
VHS has a unique advancement system that gives gamers a lot of possibilities. The fact that the advancement mechanism in VHS is static is one of its strongest features. With the exception of mystery boxes, you can see precisely what you’ll receive, and you can even tell where they are in The Adventure. There is no randomness in the leveling system as there is in Dead by Daylight. But, precisely, how does VHS advancement work?
In VHS the progression system can be accessed from The Adventure tab. Each character has their own Journey with their unique Perks on it. In The Adventure menu, you will see a bunch of orbs connected to each other, and these lead to a final goal of completing The Adventure. You can click on each orb and see what you will get if you spend Aura on it.
Each Journey includes three acts that players must complete. For all other characters, completing act 1 of a Journey unlocks the character’s tier 1 Perks. The tier 2 Perks will be unlocked in Act 2, while the tier 3 Perks will be unlocked in Act 3. Teens will also get a discount on the cost of customizing their characters’ Perks. Only the Teen who owns the Perks is eligible for this discount.
So what can you get from The Adventure? The Adventure has Perk slots for 3 aura, Perk points for one aura, plot twists that give you random cosmetics or prizes for 1 aura, and Perks that change in price depending on how good the Perk is. If you are looking at a Monster’s Journey, they also have Mutations that they can purchase.
When you get to the end of The Adventure you will not be able to automatically complete it. Each Journey requires you spend a specific amount of Aura on it before you can complete it. You need 23 Aura to complete act 1, 22 Aura for act 2, and 22 Aura for act 3. When you finally complete a Journey then all the unique Perks for that character unlock for your other characters. This allows you to diversify your builds on Monster and Teen.
Perk Points and Perk Slots
If you go to the loadout menu and select Perks you will see what these things do. Every character only starts with one Perk slot unlocked, but they can get a total of 5 Perk slots by buying them from The Adventure. As for Perk points, each Perk costs a certain number of points to equip. Players can unlock a maximum of 30 Perk points from The Adventure.
Perks can only be equipped if you have a sufficient number of Perk points. VHS uses this method to keep Perk utilization in check. Because good Perks are costly, players are unable to stack five of them to gain a significant edge throughout the game. This also allows for more construction variety, since you may mix and match lower-tier Perks with higher-tier Perks.
How can I get Aura?
So how do you get Aura to spend on your Journey? Well, every character starts at level 1. Every time you play a game with a specific character, they get XP based on how many points you got during the game. After the game ends the XP will be applied to your character, and if the character levels up then you get one Aura. As you level up it requires more and more XP to get to each level. This makes getting through The Adventure take more time as you go up in levels.
To level up as quickly as possible, you should aim to accomplish as much as possible throughout a game. You may earn points by healing people, looking for vending machines, creating weapons, being hunted, and banishing or stunning the Monster with weapons. Prior to the commencement of a match, you may improve your point gain by donning a Prize. There are a variety of prizes available that will enhance your point total by varied amounts as specified in their descriptions.
In VHS, this is how the progression system works. You may use this information to obtain the Perks you desire for all of your other characters while also boosting your main character.
Thank you for taking the time to read this! More VHS guides will be coming soon.