Star Citizen is a controversial game, and its development has been long-running. We do know that it’ll be coming out this year with the roadmap announced in September 2017. The developer at Gamescom 2018 took some time to answer questions about what’s next for Star Citizen graphics.

The “star citizen game” is a space-based first person shooter game developed by Cloud Imperium Games. The developer talks about the graphics updates and confirms that they are working on supporting newer CPUs.

Star Citizen developer talks graphics updates, confirms a push to supporting newer CPUs


Hey, remember how Star Citizen bragged about their Gen 12 renderer and Vulkan backend tech at CitizenCon last year? As of alpha 3.16, it’s already in the game. In certain ways, yes. That’s according to Ali Brown, Director of Graphics Engineering, who was a guest on Friday’s Star Citizen Live program.

Parts of the Gen 12 renderer were already in-game as of the most recent patch, according to Brown, but completely switching to the renderer and migrating to Vulkan will have to be done piecemeal, since older systems like DirectX will need to be moved slowly. Brown went on to say that gamers using “old hardware” won’t be able to take use of many of Gen 12’s features, leaving them with no performance boost. This isn’t to imply that older technology will be completely abandoned, but cores are king, and the game will take use of whatever CPU power players have available.

The video went on to discuss Lumberyard vs. UE5, as well as additional features like HDR support and adding more environment effects like dust and snow, among other things. Below is a link to the whole hour-long program.


Long-time MMORPG fans may recall that Star Citizen was initially Kickstarted in 2012 for nearly $2 million, with a 2014 release date scheduled. It is still in an unfinished but playable alpha as of 2022, after raising over $400 million from players via years of ongoing crowdfunding and sales of in-game ships and other assets. It is presently the most crowdfunded video game ever, and it has been met with unwavering support from fans and skepticism from detractors. Squadron 42, a co-developed single-player game, has also been frequently postponed.


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