The Korean gaming giant, Nexon is forecasted to make a loss in 2021 of $1.9 billion. With the release of its first blockchain game this year and success with other ventures such as CryptoKitties, though it seems that the company has plans for innovations going into 2020 and beyond.

The “mmorpg meaning” is a type of game that is played by many people. The company Nexon has recently made a statement about their outlook on the genre for 2021, which indicates that they are counting on a strong pipeline of titles to offset losses in the future.

Nexon is counting on a strong MMO pipeline to offset losses in 2021


Nexon didn’t have the best year, and I feel like I’ve been saying this in MMO company investor reports for the last year or so, but a lot of that is due to the fact that 2020 was an explosively great year for these companies, at least in terms of “money,” not “raging pandemic killing millions of people.”

Revenues for Nexon were down 18% year over year at ¥54.3B ($470M US), driven by FIFA Online 4 in Korea as well as Sudden Attack. Dungeon & Fighter incomes apparently took a dip, and MapleStory has been struggling too where once the game was Nexon’s golden goose. (“In Korea, the MapleStory team has been working closely with players to fine-tune the game and monetization strategies for improving user engagement.”) We’ve previously noted that the company also managed to lose $40M just from crypto investments in 2021.

It’s worth taking a look at the company’s upcoming MMOs, which include Project Magnum, Project HP, Project ER, and Mabinogi Mobile, as well as Embark’s virtual worlds Project Discovery and Arc Raiders. Nexon also announced a deal to develop a new Warhammer Age of Sigmar MMO last quarter, which was only mentioned in passing in the published presentation.



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