Alto’s Odyssey: The Lost City is the prequel to the award-winning Alto’s Adventure , and is the first game to be completely developed by the indie studio that created the original game. Developed by 50 Quid, the game was released on PS4, Nintendo Switch and iOS devices on March 30th, 2018.

When you’re a desperate soul with nothing to lose, nothing becomes everything. With no friends, no family, no hope, and no future, your only choice is to dive headfirst into a deathtrap as a starving ghoul in order to come out a hero.

Yeah, you’ve been there. You’ve been to faraway lands, you’ve saved princesses, and you’ve tackled the bad guys. You’ve been to the most dangerous dungeons the enemies have to offer. You’ve gotten the high score and conquered the game. All your hard work has led to the creation of an awesome user level. So, what’s next?

Alto’s Odyssey: The Lost City is an infinite downhill snowboarding game by indie game developer Snowman that was just released on Apple Arcade but is also accessible on a variety of platforms (Android, PC, consoles, and the Nintendo Switch). This new map, which is based on Alto’s Odyssey, was published in 2015 and is now accessible on Apple Arcade. It provided me with the opportunity to play this side-scrolling mobile game. I attempted to familiarize myself with the series before diving into this downhill snowboarding experience for the Alto’s Odyssey: The Lost City review.

I looked at the critically acclaimed game’s distinctive visual design and overall enjoyable gameplay, as well as how reviewers highlighted its lack of “originality” in the mobile gaming industry as the major flaw. Reading about a game’s flaws before playing it may usually sow a negative seed in my head. However, since I had never played the series before — and because I don’t mind a lack of originality when it comes to improving on an established game genre — I leapt at the opportunity to spend some time with Lost City.

What I Like About Alto’s Odyssey: The Lost City

Alto's Odyssey: The Lost City review

Art Style

Graphics is one area where I don’t anticipate much from the mobile game industry. It’s unfair to compare mobile game visuals to those of high-end PCs or next-generation consoles, but the Lost City holds its own aesthetically. In contrast to Alto’s Adventure, I thought the visuals, particularly the backdrop, to be much more lovely and relaxing. There’s a whole feeling to be gained when you add in the music (you’ll need headphones to appreciate it on mobile devices). Lost City gets it on the aesthetics front for me without having to concentrate on many of the areas AAA games are judged by (textures, lighting, etc.).

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Mechanics of the Game

The mechanics of the game are as simple as they come, which is a good thing. In the game, there are just two fundamental controls:

  1. Alto will leap if you tap the screen.
  2. To have Alto do a flip, tap and hold the screen.

That’s all there is to it! This simple control system makes it the definition of pick up and play for both long-time fans and novices to the series. Don’t be fooled by the basic controls; they’re simple to understand yet tough to master. Combos and chains may be used to earn extra points and unlock new powers. There’s also a “Zen” option, which allows you to just enjoy the game without the additional strain of attempting to beat your previous best score.

* These are the controls for mobile devices.

Photographic Mode

Alto's Odyssey: The Lost City review

It may seem to be a minor detail, but not all mobile games have a picture option, and those that do often fail to do it well. The Lost City, as I previously said, takes you on a wonderful panoramic journey with relaxing background music. You may pan and zoom the camera in Shot Mode to take your finest photo, which can then be shared via the game.

One of my favorite features of Photo Mode is that once you take your picture, the game offers you a three-second countdown before Alto resumes his board. This is a must-have feature for endless side scrollers since you’ll frequently get so engrossed in taking your picture that you’ll forget where you left off. Snowman provides a great extra by allowing you to re-calibrate for a few seconds.

Dynamic Obstacles

Every time I play Lost City, it feels like I’m confronted with a new obstacle, whether it’s bouncing off hot-air balloons, grinding on balloon lines, or flipping after encountering tiny sandstorms. Every play appears to be a fresh experience. Add in additional tasks as you go through the levels, and you’ll have enough to keep you busy. In general, it’s a basic concept, but when you consider the risk/reward for scenarios like “should I attempt a backflip here for additional points” vs “I have no clue whether I’m going to land on a rock or even make my landing,” there’s a lot to think about in this fast-paced side scroller.

Money Isn’t a Problem

The fact that Snowman isn’t attempting to nickel and dime is refreshing in an age when console and smartphone games are both plagued by microtransactions. The Lost City doesn’t have any DLC as part of the redesigned Apple Arcade, and even though I paid/will pay $4.99 a month for Apple Arcade, the game already makes me feel like I got my money’s worth. I haven’t looked into the rest of Apple Arcade’s products, but for the amount I spent, I’m more than satisfied with the Lost City.

What I Don’t Like About Alto’s Odyssey: The Lost City

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Visuals for the Night

First and foremost, let me state unequivocally that I am not scared of the dark. In Lost City, though, I am frightened of the dark since it makes obstacles such as rocks difficult to see. Perhaps this is a Snowman design decision, but it’s a bit too dark to see when the sun sets fully. After doing some research on the originals, I discovered that many reviewers panned the earlier versions for having gloomy backgrounds, so it’s a shame that Snowman couldn’t improve on that. However, it’s possible that this was done on purpose to make the game more challenging.

Support for controllers

Maybe it’s a generational issue, but I grew up holding a controller rather than a phone. Perhaps this isn’t a problem for younger people, but I’m much better with a controller in my hand than playing a game on my phone. Because this game is on Apple Arcade, only Xbox controllers are presently supported by default, and the fact that I don’t have one makes the game a little more challenging as you go through the stages.

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Conclusion

The Lost City, Snowman’s newest version of Alto’s adventure, is a lot of fun to play. The Lost City, a seemingly infinite side-scrolling snowboarding game that can be played on both mobile devices and PC/Macs, mixes slick graphics with ambient music and enough difficulties to justify a purchase. This isn’t the game for you if you’re searching for complex controls and objectives. If you’re looking for some fast-paced action with amazing stunts and a constantly shifting environment, though, the Lost City should be just up your alley.

This article broadly covered the following related topics:

  • alto’s odyssey
  • the lost city
  • alto’s adventure
  • altos odyssey review
  • altos odyssey pc
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